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Collect-A-Thon Challenge

Magical Forest for a Level Design Jam
---Level Design Challenge---
Role: Level Designer/ All Aspects excluding player controller
Genre: Collect-A-Thon, First-Person Platformer (challenge requirement)
Software: Unreal Engine 5
Time: 3 weeks

Game Link: https://drive.google.com/file/d/1jeqYIQ3i09HXnba36RMLGhelFoyCtT8v/view?usp=share_link

Goal: I wanted to create a refreshing, open-world feeling experience in a 'magical forest' setting. I have not seen many first-person collect-a-thon games so I also wanted to find a good balance between discovery and entertainment, while also retaining a connection to the environment.

Because of the goal to have a relaxing experience, I designed gameplay mechanics of picking up fallen statues to represent cleaning the forest and visiting shrines to pay respect.

Music: Dance of the Cicadas by Domitori Taranofu